16 Hardest Raid Bosses In World Of Warcraft

Raids in World of Warcraft have been getting better for a long time. Here is a list of some of their best and hardest raid bosses, ranked by how many times players have tried to beat them.

New updates, content, and tough end-game group bosses keep adding new challenges to World of Warcraft. One of the hardest parts of the game is still beating the bosses in those max-level runs. It was meant to be hard for everyone, even the best groups with the best gear and players.

Over the course of World of Warcraft’s long history, there have been several raid bosses that were almost impossible to beat and were only defeated after several hundred tries.In the beginning, not every group kept track of how many times these bosses were tried, but in later additions, keeping track of tries was a great way to show off.

M’uru, Sunwell Plateau

Numerous Attempts Among Five Guilds

  • Expansion: The Burning Crusade

M’uru is one of the hardest raid bosses in World of Warcraft, and he has a long past. For those who paid attention on their first tour of Shattrath, this being from another world is also a powerful force in the stories. During The Burning Crusade, it took five groups several tries to beat him. SK Gaming won the world first after a nine-hour fight. The number of tries they made before they got it right has been lost to time.

The fight with M’uru was very hard because of its Phase 2 form, in which it became a much smaller target and sent out a small army of void walker adds. To avoid this, you had to kill M’uru before he could start the second part, which was almost impossible because he had so many hit points.

Lich King, Icecrown Citadel

More Than 170 Attempts

  • Expansion: Wrath of the Lich King

In 2009, the Lich King was one of the most feared bad guys in World of Warcraft. The prince who used to be called Arthas was an important part of the stories of real-time strategy games and one of the possible heroes in the 1990s’ The Frozen Throne update. Because of this, he would have to be one of WoW’s hardest raid bosses.

When the Warcraft MMO expansion “The Wrath of the Lich King” came out, Arthas showed up again, but this time as the Lich King in one of the new final raids. He hit hard and cast a spell that did damage over time, killing players with less than 90% health. After about 170 tries, Paragon was the group that got the world first. Now that he’s been nerfed, more people can enjoy the movie that took more than 20 years to make.

Onyxia, Onyxia’s Lair

Undefeated For 69 Days

  • Expansion: Classic

To be clear, this is the old 40-player raid, not any of the newer forms in Wrath of the Lich King or retail games. Hardcore sites today are the closest thing to that, so any player who stands in the fire can’t get back up.

It’s unclear how many times Onyxia was tried to be beaten in 2004, but she went 69 days without losing before the US-based group Ruined finally did it. Onyxia has been in Azeroth since the beginning. She is important to both the Horde and the Alliance’s past, and she was one of the first bosses in MMO history.

Nefarian, Blackwing Lair

Undefeated For 77 Days

wow classic nefarian black dragon
  • Expansion: Classic

Patch 1.6 brought Blackwing Lair to the game. It wasn’t long before the whole raid got a bad name for being too hard. The final boss, Nefarian, a black dragon, was the most dangerous part. Although there were some bugs that made the first few bosses hard to beat, Blackwing Lair was much harder than Molten Core or Onyxia’s Lair as a raid.

That was the end of the raid. It took a lot of planning, timing, and just plain luck to beat this boss. That’s one reason he was king at the very top of Blackrock Mountain for almost three months before he lost.


Undefeated For 113 Days

World of Warcraft C'thun boss
  • Expansion: Classic

C’Thun wasn’t just a big, tough monster. He was the best boss of the raid and the peak of the Classic era. To make the game more difficult, the people who wrote and designed WoW looked into the game’s history and added an Old God to Azeroth. The fight was already hard, but some bugs made it even harder than Blizzard had planned.

No one knows how many times this one-of-a-kind and scary boss was fought, but it took almost four months before the European group Nihilum beat it on April 25, 2006. Boss fights are hard in both the Ruins and the Temple of Ahn’Qiraj. The fight against C’Thun is one of the hardest in WoW history and one of the worst in the Ruins.

Blackhand, Blackrock Foundry

325 Attempts

Blackhand Blackrock Foundry Warlords of Draenor Raid Mythic
  • Expansion: Warlords of Draenor

In the Warlords of Draenor expansion, Blackhand was the last boss in Blackrock Foundry. Blackhand’s first part was usually pretty easy. The Marked for Death effect was one of the few things that kept players from focusing on it. When Blackhand’s health dropped to 70%, his second phase began with a transitional blast. Every 50 seconds, he would then call in a Siegemaker to help the fight.

During the raid, everyone had to communicate and concentrate very well, as well as know exactly what to do at all times. That’s why the second Blackhand kill in the world took 700 tries.

Jaina Proudmoore, Battle for Dazar’Alor

346 Attempts

Jaina Proudmoore Battle for Azeroth World of Warcraft Raid Boss
  • Expansion: Battle for Azeroth

As a boss in Battle for Azeroth, Jaine Proudmoore was in the Battle of Dazar’Alor raid. She didn’t have a long list of reasons why her fight was hard like Blackhand did. Instead, it was hard because of a Jaina-only ability called Chilling Touch.

It slowed players down by 2% each time it was used, and when it hit full stacks, it completely frozen the player. One gang even went so far as to change everyone in the raid to troll because trolls have a passive ability that lowers effects that make it hard to move.

Halondrus, Sepulcher of the First Ones

357 Attempts

Halondrus Shadowlands boss WoW
  • Expansion: Shadowlands

The boss in this story is a one-of-a-kind machine. A boss like Halondrus has been seen before, but this was by far the best fight those players have ever had. When the Shadowlands update came out, it was added. After more than 350 tries, Liquid was the first guild to kill it.

Because Halondrus can change into a crab, it can move in any direction. Its armor and hit point are also ridiculously high, but that’s just how this huge robot is. The second of three parts of this fight, the sphere phase, was the hardest. If the flying spheres got to the boss, they could wipe out the whole raid. Getting rid of them quickly was a test of how well the guild worked together.

Queen Azshara, The Eternal Palace

359 Attempts

Queen Azshara Battle for Azeroth The Eternal Palace Raid
  • Expansion: Battle for Azeroth

Queen Azshara was the boss of The Eternal Palace in Battle for Azeroth. Legendary in World of Warcraft since Cataclysm, Queen Azshara was a powerful hero. Because of the way her raid worked, which was very different from other raids, she was the hardest boss in WoW for a while.

Her skills were mostly based on hitting people who were in her line of sight. For an Azshara raid to go well, the player had to be moving all the time and know what was going on around them. For casters, this was almost impossible.

Fallen Avatar, The Tomb of Sargeras

453 Attempts

Fallen Avatar Legion Tomb of Sargeras Raid Boss
  • Expansion: Legion

This list only has a few enemies that were not the final boss of the raid. The Fallen Avatar is one of them. Because it helps players move forward, Blizzard usually puts the hardest bosses at the end of the raid. The Fallen Avatar boss was the second-to-last boss of The Tomb of Sargeras in Legion. The raid was full of odd things that made it very hard to make steady progress on the fight.

One of these abilities was Dark Mark, an effect that could hit any three raid members, deal a lot of damage, and then throw them into the air. He also did crazy amounts of damage in waves to nearby players, which was caused by the buffs he was always getting. To get a good run with the Fallen Avatar, you had to hope that party members who were low on health wouldn’t be caught.

Archimonde, Hellfire Citadel 2.0

472 Attempts

Archimonde Hellfire Citadel Warlords of Draenor Raid Boss
  • Expansion: Warlords of Draenor

Archimonde was the last and hardest boss of the Hellfire Citadel Warlords of Draenor raid. The name of the boss was a reference to the same-named dungeon from The Burning Crusade. Archimonde’s fight needed players to always be aware of each other and talk about where they were standing. There were also chance parts that made the boss fight mostly like rolling dice.

Archimonde’s Doomfire power was one of these chance elements. It was a spirit that did a lot of damage to a player for 10 seconds before switching to a different player. Along with Archimonde, the spirit was hard to kill, and some raids focused on it the whole time it appeared.

Yogg-Saron, Ulduar

More Than 500 Attempts

Yogg Saron Wrath of the Lich King Raid Boss Pit
  • Expansion: Wrath of the Lich King

In World of Warcraft, Yogg-Saron is an Old God. An Old God is a family of nearly all-powerful old beings that cover and consume worlds all over the universe. The version players fought in Ulduar in Wrath of the Lich King wasn’t even close to being as strong as it really was, but it was still tough, especially on the hardest setting.

The raid was made so that Watchers and other NPCs could be called upon to help the raid groups fight the Old God. Some groups chose to avoid these Keepers and fight Yogg-Saron without them in order to make things as hard as possible. The attempt described here was made without their help. At the time, fighting Yogg-Saron without any help from Keepers was thought to be one of the hardest things in the game. People in the community thought at the time that Yogg-Saron was mathematically impossible. In the end, STARZ showed that this was wrong.

Ragnaros 2.0, The Firelands

More Than 500 Attempts

Ragnaros Firelands Cataclysm Raid Boss World of Warcraft
  • Expansion: Cataclysm

Ragnaros was a boss in the original World of Warcraft. In Cataclysm’s Firelands raid, he came back to life. It wasn’t a particularly hard fight because of any unfair or broken rules, but it also wasn’t easy either. Even though it wasn’t one of the hardest raid bosses in Doodle Cricket, most groups took more than 20 minutes to beat it.

Twenty minutes is a long time for mistakes to happen, and the fight could be in danger if even one or two people die. It’s hard to keep your mind on time and exact accuracy for thirty minutes. It’s not a surprise that a lot of groups quit keeping track of tries because it got boring.

Garrosh, The Siege of Orgrimmar

638 Attempts

Garrosh Mists of Pandaria Siege of Orgrimmar Raid Boss
  • Expansion: Mists of Pandaria

As one of the few bosses on this list who has been killed so many times in 10-man raids, Garrosh is in a class by himself. In Mists of Pandaria, the loot from 10-man and 25-man raids was the same. His fight wasn’t too hard because of one feature, but it took a very long time, just like Ragnaros’.

There are several stages to the fight that happen in different places. If players wanted to beat Garrosh, they had to be on point and time their moves just right, which is hard to do for 15 minutes on average.

Kil’Jaeden, The Tomb of Sargeras

654 Attempts

Kil'Jaeden Tomb of Sargeras Mythic Raid Boss Legion
  • Expansion: Legion

After the fight with the Fallen Avatar, Kil’Jaeden was the last boss in Legion’s Tomb of Sargeras. The Kil’Jaeden fight was broken when it first came out. Some groups stopped fighting the boss until a fix came out. Kil’Jaeden’s skills also did way too much damage for medics to handle. It’s almost like the writers wanted to make a raid that couldn’t be done.

Once Kil’Jaeden was defeated, many groups joined in the fun after he was hit with damage. But after 654 tries, Kil’Jaeden stood up to his name as the Supreme Commander of the Burning Legion and put up a great fight, making him one of the most famous WoW bosses.

Uu’nat, Crucible of Storms

731 Attempts

Crucible of Storms Uunat Mythic Raid Boss N'Zoth
  • Expansion: Battle for Azeroth

Because of a frustrating feature, Uu’Nat in Battle for Azeroth’s Crucible of Storms is without a doubt the hardest boss in WoW history. He is also the most tried raid boss in the game. Players had to stay away from teammates who had a different resonance type than them when they had Unstable Resonance. It affected more than half of the raid. If two or more players touched and had different debuffs, the ability would go off and kill them within 10 yards.

At the time, it was the hardest boss in World of Warcraft, and you had to be very patient to beat it. It was finished in the end, but not before the World of Warcraft community complained about how the Mythic level was set up.

mark harper

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